Dispatch
Dispatch (AdHoc Studio)

Dispatch Season 1 Ending Explained: A Complete Breakdown of Choices and Outcomes

Dispatch Season 1 concludes with an intense showdown as the Z-Team defends Los Angeles and ultimately faces Shroud. During the climactic fight, Blond Blazer and Mecha Man (Robert Robertson) confront whichever teammate the player previously “cut” from the roster, either Coop or Sonar.

Once that threat is resolved, the team regroups against Shroud, who continues to overpower them. Blond Blazer sacrifices her amulet to awaken Chase from his coma, shifting the battle’s momentum, but Shroud retaliates by kidnapping Beef, Robert’s dog, and exposing Invisigal as his secret accomplice.

Atop the SDN roof, Shroud forces Robert into a dangerous exchange: surrender the Astral Pulse in return for Beef. Players can hand over the real artifact, a fake one, or even both. Giving the fake alone always fails, as Shroud immediately discards it. Offering both causes Shroud to mistakenly implant the fake in his own head, ultimately weakening himself. Submitting the real Astral Pulse, whether by choice or coercion, leads Shroud to threaten Robert’s life, triggering consequences shaped by prior decisions.

Invisigal’s Fate and Robert’s Moral Judgment Shape the Game’s Diverging Endings

Invisigal’s intervention depends entirely on how Robert treated her throughout the game. If the player guided Robert to mentor her with patience and compassion, she heroically intercepts a bullet meant for him, cementing her shift toward becoming a true hero. If Robert failed to guide her away from villainy, she instead kills Shroud in a ruthless strike. Although this still saves Robert, it denies him the emotional resolution of confronting his father’s legacy and confirms Invisigal’s descent into villainy.

Dispatch
Dispatch (AdHoc Studio)

Once Shroud is subdued, Robert must decide whether to kill or spare him. This choice plays a major role in how Mecha Man is remembered. Killing Shroud pushes Robert toward the “Antihero” ending, reflecting a darker, more brutal path. Sparing him adds significant “Hero” points, steering the narrative toward the “True Hero” ending. Throughout the game, a hidden point system tracks Robert’s behavior. Kindness, restraint, and honesty earn Hero points, while aggression and cruelty build Antihero points.

Dispatch Endings and Romance Paths Shaped by Player Choices and Moral Decisions

Reaching 20 Hero points unlocks the “True Hero” ending, while 20 Antihero points trigger the darker “Antihero” finale. If neither threshold is met, players receive the “Everyman” ending, portraying Robert as someone who simply does what feels right in each moment rather than adhering to a moral identity. The developers intentionally avoid any canon route, reinforcing Dispatch’s emphasis on player agency and personal storytelling.

Player decisions also influence who Robert romances, if anyone. Both Blond Blazer and Invisigal are available romantic partners, depending on earlier choices such as kissing them or agreeing to spend time together. Players may choose one, neither, or attempt to romance both, prompting Shroud to mock Robert for his mixed intentions in the final confrontation. As with the moral endings, there is no “correct” romantic path; the game embraces all outcomes as valid reflections of player choice.